
INFORMATION ABOUT THE EVENT
Drinking water
Container for odapd
TECHNICAL SUPPORT
On site will be:
Mobile toilets
They are available and located around populated areas of the game.
(ISAF, Insurgents, Village)
A cistern with drinking water is provided, verified by the supplier. It is located in the parking lot.
Leaving no mess behind is a given. The container is located in the parking lot.
WILL NOT BE ON PLACE (bring your own ):
Catering and food
Not provided, bring enough of your own food
according to your own taste.
Tents and accommodation
All factions in the game use their own player tents. The rebel and ISAF bases are non-gameable. The civilian village is gameable!
Game logistics
Do you want a ride in the game? Bring your own game vehicle. Otherwise, you have to walk everywhere in the game, but it's not far!
WHAT MAKES THIS EVENT DIFFERENT FROM OTHERS?
some elements that make the Dara Horizon concept unique
Stylized sides
Asymmetric warfare
Civilians
ATTACK system
Each game side has its own unique style of play that helps create the atmosphere of the event.
Each side is in some way advantaged and, conversely, has some limitations.
The ISAF Party is allowed to
using the ATAK system, which is running
on own servers
The goodwill of the civilian population is crucial for both the Taliban and ISAF troops.
Simple rules
Rules set the boundaries of the game. We don't write the laws, but we give directions on where to play and where not to play.
Following the rules
Game mechanics
The rules are controlled by Marshalls, right in the game. Entire teams are kicked out for gross violations and ignorance of the rules.
Action uses game new game
mechanics that are completely unique and we are creating other new ones
for the years 2026 and 2027
From players for players
We all have ideas about what we want to do and how things could be better. ORG actively incorporates these ideas into the game.
GAME FACTIONS

ISAF troops are establishing FOB Blessing in Kunar province on the edge of the Korengal Valley, serving as a forward position for units that are new to the region, and in a completely unstable environment. The goal is to maintain control of the region, conduct regular patrols and keep checkpoints at intersections under control, escort VIPs to meetings with local elders, keep oil wells intact and protect PRESS, who are monitoring the situation for CNN, and try to modernize local villages by building schools, hospitals and water sources. The whole situation is very complicated for the soldiers because they have to follow strict SOPs and ROE.
The game advantages of ISAF units lie mainly in their technological equipment, but losses are very difficult to compensate for.
Medic - treating the wounded directly in the field
Helmets cover - all hits to the helmet count as a hit to ballistic protection
Better vehicles - turrets allowed (covered from all sides) and vehicles can withstand 2 hits
Technological superiority - thermal imaging, NVG and use of drones allowed.
Strict ROE - No shooting unless fired upon, no shooting an unarmed person
ISAF gameplay? = 70% Mil-sim LARP, 20% direct action, 10% other activities


Civilians, Afghan indigenous tribes who have lived here for many years according to their own traditions. Each village is governed by a council of elders who set the direction of the village. Civilians are distrustful of foreigners and at the same time want to escape poverty and ease the pressure of the Taliban. Soldiers bring wealth to the village, which they offer in exchange for the village's affection and recognition of Western values, but some civilians have family traditions strongly rooted in the insurgency. Civilians are not fighters, they are LARP players who run their own teahouses, shops, and are a source of important game commodities that both ISAF and the Taliban want.
Game content of civilians, Afghan tribes? = 85% LARP, 10% direct action, 5% other activities
The game advantages of civilians mainly lie in generating game items that both sides of the conflict strive for and playing LARP in their own village.
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Production of flags for opening the CP gate - they have red and blue flags available
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ISAF is not allowed to shoot at unarmed civilians - they have the advantage of relative safety
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Language barrier - may not understand everything Western troops want to say
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Difficult access to their own weapons - They have no weapons at the start


The Taliban insurgents , who have long roots in the valley, are trying to prevent the Western infidels from imposing Western customs on the civilians/villagers. They are proud warriors strong in their faith and are putting pressure on civilians not to be swayed by the infidels' offers of wealth, chopping off their hands, executing and recruiting them, arming civilians, attacking military convoys, blowing up vehicles with IEDs and trying to capture Western VIPs and/or PRESS so they can execute them on camera or get a ransom. The Korengal has been in Taliban hands for years and now the insurgents have to defend their holy ground from the infidels.
The Taliban insurgents' in-game strengths lie in their fighting style and ability to appear as unarmed civilians, using the enemy's moral principles against them.
Short refresh time - they have half the refresh time to create higher pressure
IED - may use IEDs to destroy ISAF vehicles, see rules
Weaker vehicles - without fortified turrets (only a gun carriage) and can be stopped by even one hit
Thermal imaging prohibited - the conflict is asymmetrical. NVG allowed.
Drone ban - No use of any unmanned aerial vehicles (drones, UAVs)
What can you expect from the Taliban, what might the game look like? 40% direct action, 50% LARP, 10% other activities

WHAT NOT TO EXPECT FROM THE GAME
WHAT NOT TO EXPECT FROM THE GAME
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PLACKOBITKU - If you don't mind walking, want to run 100m to the event and then fight, maybe consider whether we are the right event for you. Our mil-sim also includes moving, waiting for a position or patrolling! If you don't want to read the rules carefully, but just want to fight, this is not the event for you, as we believe in fair play and following the rules!
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SAME OPTIONS FOR EVERYONE - they are not the same and we don't want them to be the same! Depending on which side you play for, you have different options in the game. If you play for the rebels, you have to accept the role and style of play, just like with the villagers or the difficulty of the conditions with ISAF units. The game sides do not have the same options in the game, on the contrary, we support asymmetrical conflict and each faction is different!
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A SPRAYER FULL OF PLASTIC - do you want to shoot bags of bullets and cover everything that moves with plastic? - You won't find that here either, the game is oriented elsewhere and shooting is, for example, a last resort for an ISAF soldier, because he follows strict rules of engagement. Likewise, a civilian, he primarily plays a civilian and rarely gets to shoot. The Taliban do the same - sprayers are not welcome either!
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ISAF GRILL-SIM - If you want to play in a way that you only go into action after lunch, or you are bothered by lack of sleep or fatigue, you'd better go for the civilians, because ISAF is played on rotations and you go into battle when the command says! Then you rush so you can wait, but everything needs to be done with 150% commitment. If you don't want to do it that way, the ISAF side is not suitable.
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CASUAL GAME - If you want action where you can do whatever you want and don't care about faction leaders or village elders, again, this is not the place for you. The authorities in the game are the authorities outside the game, and if you don't want to be pulled along, go somewhere else.
NO ISAF SOF/SF - Do you think that if you have gear and have seen a few movies, you know something and can go to Dara for SOF? Unfortunately, all soldiers are just ordinary platoons and if you want special treatment, you are still out of luck. Only after 3 tours of duty for ISAF (i.e. at the earliest in 2027 for the Dara III event) can you try to get something more - we will know you and you us, you will know how it works and what the game is!
BENEVOLENCE OF IMPORTANT RULES - If you expect us to turn a blind eye when you screw up the rules a little, find a loophole in the rules or game mechanics, use words or think up ways to win and not play - you will encounter all of that here. If you think that will get away with it, then no - our players look out for each other and we will find out. We are not evil, we are just consistent and even if we don't like it, we are not afraid to send players home for infractions as a result!
ARRIVAL WHENEVER YOU WANT & CIVILIAN CARS IN THE GAME - No, we really don't accept that half of the team will arrive the day after the game starts. If you want to go to Dara, take your time and follow the arrival times - we simply won't let civilian cars into the game area during the event, because we don't want civilian cars to disrupt the game or combat! The same goes for the chrono - no one will be waiting for you there until you arrive at a moment that suits you.
YOU DON'T KNOW WHAT TO DO - That's your problem, because you can't ask the commander or anyone else, competent or even just a friend. The ISAF / Rebel command or the village elder always knows what's happening, what's going to happen and most importantly, we send out some of the tasks publicly before the game, just read them and you immediately know what will be done in general!
BYPASSING WEAPON LIMITS - If during a random check/measurement we find that something is not as it should be (e.g. when replacing an air cylinder), unfortunately it is a red card and the individual is sent home.
Why so harsh? "Because 50% is a preventive check - i.e. re-measurement at the beginning on Chron, the other 50% is our trust in you, the players and the community. If during a random check we measure something different than what you should have, then you have 100% screwed up and we are not tolerant of that. If you change the bottle, don't be lazy and check how much it blows on the new bottle"



