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RULES

PRAVIDLA_CZ.pdf
RULES_EN.pdf
REGELN_DE.pdf
ZASADY_PL.pdf
PRAVILA_SL.pdf

RULES

1. GENERAL RULES

  • Zero tolerance for alcohol during game time. We are a game, not a festival or a club party.

  • Zero tolerance for other intoxicants and drugs during game time. You go home for "weed" at the event, we say it bluntly, we do not want and do not tolerate drugs or anything like that at the event.

  • Leave your pets at home - they don't belong at the event, we don't want them there and you won't be allowed in.

  • Use common sense and think twice before you do anything.

  • Everyone must wear eye protection! Anyone who doesn't have it can't play.

  • We don't want any weapons other than airsoft guns at the event. There's no reason for that!

  • Play within the rules , they are the boundaries that determine the direction of the game, don't look for loopholes in the rules

  • Play for others and other players will play for you. A nice death is better than being a badass and not admitting it!

  • Don't be an idiot - interpret this however you want, you know what I mean!

  • Civilian cars - will not be allowed in until after the end of the game time, they must not be in the game area during the game and must be in the parking lot.

2. PLAYING AREA RULES

  • BIO balls! Everyone must, we don't want to pollute forests and nature

  • Do not leave trash in the forest. Please pick it up, even if it is not yours. The trash container is in the parking lot.

  • No fireplace! If you absolutely need one, only with the express consent of the organizer, who will approve the specific fireplace for you directly on site, subject to the following conditions:

    • the fireplace must not be in contact with the ground, it must be a fireplace on legs

    • next to each fireplace a CO2 fire extinguisher or a full bucket / barrel / 2 PET bottles of water

    • The fire must never be left unattended, if I go on an event, I must put out the fire thoroughly

Violation of the campfire conditions will result in expulsion from the event!

  • Don't eat in the forest! We've got toys, plan your shit out of battle!

  • No digging , excavating, engraving or any landscaping! Just because it's already in the area doesn't mean we'll deepen or add to it!

3. PYROTECHNICS

Only class P1 pyrotechnics are permitted, up to a maximum of 2g of explosive composition.

It is strictly forbidden to throw grenades inside vehicles or turrets!

No smoke bombs or smoke grenades - we do not want to create the impression of a fire. Do not use any colored smoke bombs or smoke grenades.


Due to the nature of the space, the use of pyrotechnics is only permitted until 10:00 p.m.


It is only allowed in these cases and types, no others!

  • Grenades from manufacturers Taginn, Pyrosoft, GR-2 (Polish, paper) or homemade "shitty rolls" are allowed , up to 2g of explosive component (i.e. max. up to the strength of Mega Bang, etc. + filling only peas/flour/beads)

  • Taginn Paladin (vehicle only) and Reaper (anti-infantry only) are allowed. Taginn KC is allowed.

Grenade hit - the bullet/pea from the grenade must always hit the opponent realistically, anyone hit by a grenade fragment is considered injured!

Only approved types of grenade launchers are allowed to be used, see the weapons section.

 

3.1 IED EXPLOSIVE / SOUND
IED explosive - IED charges may only be manufactured in accordance with the rules for pyrotechnics - max. 2g / 1pc

  • For every IED, the person detonating it must be present and have the explosives in plain sight, for safety reasons.

  • The IED must contain balls or peas + flour/chalk dust, so that its explosion can be seen by the driver in the vehicle

  • IED against vehicles must be detonated within 10m of the vehicle, manpower must be hit with a bullet/pea (therefore we recommend more charges, don't skimp on it)

  • IEDs placed on roads (against vehicles) must have at least 2 - one on each side of the road (this is so that the driver can see the explosion). Vehicles are immediately destroyed by this explosion and the crew is dead!

 

IED vest (explosion by car horn) - supplied by the organizer in very limited quantities

  • Each IED vest can be detonated remotely, using a remote control. The explosion is simulated by a siren placed on the vest.

  • The IED vest destroys everyone and everything within a 10m radius (cars, civilians, soldiers) without the possibility of treatment or repair - the explosion is so massive that vehicles cannot be repaired and the injured cannot be treated.

  • The vest can be deactivated by removing the remote control and then removing it from the target.

  • After the vest explodes, the player hands over the vest to the nearest ORG/Marshall who returns it to the ORG (the vest is disposable)

4. STUNNING, DETENTION, SEARCH

Stun - only with the butt/stock of the weapon by indicating a blow to the head and announcing "I'm stunning you". The stunned person is unconscious for 10 minutes and remembers what happened. Two consecutive stuns in 12 hours will cause internal injuries to the target and death without the possibility of medical treatment (e.g. bleeding in the skull cannot really be resolved on the spot with a bandage).

Handcuffing a person/handcuffs - we only tie the hands in front of the body and there is no escape from the handcuffs without the help of another person. Only use such means of restraint that you are able to remove safely! If the captive does not resist the restraint, it is assumed that he does not mind (e.g. duct tape or duct tape). Never use a gag.

Detention/Captivity - Possible for a maximum of 2 hours , after which the detainee must be killed or released.

Interrogation - takes place in a game and psychological pressure can be used . Before each question, the prisoner tosses a coin. If heads, he must die and not lie in his answer / if tails, he must give a 100% true answer in full. If the prisoner does not want to be interrogated, he uses the "red stop" and must then answer all questions truthfully.

Search - takes place in the game and in real life. If someone doesn't like the search, they say "Red stop" and give up all the game items.

Search of dwellings/tents - all tents are basically game tents , all of them can be searched. A tent that you do not want to have searched and is non-game (you are only allowed to have non-game items in it) is marked with a reflective vest at the entrance. Please minimize the number of tents marked with a reflective vest.

“Red stop” - this is the slogan that ends all game interactions and fun -> it's time to address where the line of what's tolerable has been crossed! We urge you to be considerate of each other!

5. WEAPONS, LIMITS AND WEAPON CATEGORIES

  • ASSAULT RIFLE / SUB-GUN - most AR-15, AK, MP, G36, etc. etc.

  • MACHINE GUN - a weapon that must be belt-fed! Not a drum magazine! A machine gun is NOT an MG36, LSW L86, M27 IAR, RPK or similar support weapons.

  • A DMR is a very specific category of weapon that must meet all of the following points:

    • allows shooting only in semi mode (has full-auto physically disabled)

    • 400mm+ barrel is strictly an external undivided barrel - the silencer is not included ,

    • equipped with a riflescope and bipod legs

    • is inspired by a real model and the player will document when and how it was used

    • This category also includes GBB rifles, such as the M16A1 in the GBBR version (not the HPA version).

  • SNIPER - A weapon that must be manually fed a new bullet (manually loaded/cocked) after each shot.

Zbraně_dara_tabulka_nové

A backup weapon is a pistol, in its basic version without power adjustment, any type of pistol.

Weapon measurements are made with the hop-up set.

After the measurement, you will receive a band on your weapon, which proves that you have successfully passed the measurement and are meeting the limits!

 

  • Grenade launcher - only one that meets the following parameters is approved:

    • Based on a real original - i.e. it is a faithful copy, not an edited pasquivel!

    • In a suspended version or as a stand-alone weapon. No other

    • The organizer reserves the right to allow/reject directly at the event location.

  • RPG - a weapon built, for example, from a PB weapon, which meets the following parameters:

    • Visual design - we don't want gray waste pipes, we don't want slander either

    • It must not be possible to load more than one ball, without magazines, feeders

    • At least 1m long and 3kg heavy replica (similar to e.g. CarlGustav, RPG-7)

    • Anti-tank rifles and anything similar are not allowed.

    • The organizer reserves the right to allow/reject directly at the event location.

  • WEAPON DESTRUCTION - is played by wrapping the barrel of the weapon with white electrical tape and writing the time of destruction (the player carries his own tape, if he does not have it, he cannot destroy the weapon). The weapon has the same refresh rate as its owner (e.g. Taliban weapon 2 hours, ISAF weapon 4 hours, civilian weapon also 4 hours).

  • No blind-fire - I don't shoot where I don't have clear visibility through the sights

  • Other players' weapons - we do not borrow weapons or magazines without the owner's express consent, nor do we steal them from corpses!

  • “No Bang” / “We don’t shoot” - shoot the person in the shoe, or “symbolically” next to him, or in the backpack, but always in such a way that it is clear that he is dead and at the same time a shot is heard. It is recommended to shoot with a secondary short weapon (tab) below 5 meters

  • Ballistic shields - are allowed only with the express consent of the organizer (usually rejected) . Attacks on a ballistic shield are considered invalid - the shield provides real protection and has no lifespan, cannot be destroyed or stolen.

5.1 AMMUNITION, MAGAZINES, AMMUNITION REFILL

  • Balls in a bag - leave in the vehicle or at the base. Individual players may not carry a bag of balls or ammunition supplies anywhere other than in the magazines.

  • Magazine Limit - Players are limited to the amount of ammunition they can carry. Each player is allowed to have on them and in their weapon:

    • MAX 6 PCS MAGAZINES (5 on you +1 in the weapon) Mid-cap or Low-cap

    • or if you have a machine gun, 1 Hi-cap magazine for max. 4000 (attached box in the weapon)

  • Ammunition replenishment - is only possible in any vehicle that physically carries an ammo bag, or at the home base / village OR at the Ammunition Factory location (here only from bullets available in the Ammunition Factory, supplied by the event organizer)

  • Paintball ammunition - for destroying vehicles supplied by the organizer - do not bring your own ammunition! There is only one type, one valid color and ammunition can be found in the village. To use Taginn Paladin you also need to get PB ammunition, however instead of loading the ball you load the Taginn and destroy the PB ball (by stepping on it, for example)

  • Each weapon is freely usable by ISAF and Taliban parties - no need to have a license to carry the weapons. Civilians must be trained by the Taliban to carry and use the weapons.

5.2 IRON GATE CHECKPOINT

  • Shooting at/inside/outside the CP is allowed with all types of weapons - according to the performance table below.

    • No minimum distance (but use common sense, those of you with a DMR or Sniper)

  • Shooting through walls is allowed, hit counts - inspired by reality. This is a lightly fortified checkpoint and bullets fly through anything.

  • Pyro is allowed inside and outside the CP - according to the rules for pyrotechnics, but again, follow the rule, don't be a dick!

  • Gate destruction - the gate can be destroyed by "changing the flags on the gate" and then it can be opened.
    Physically, this is a procedure where a live attacker must go to the gate and replace all the flags on the gate (the blue (ISAF) flag is removed and the red flag is replaced - the attacker). In reality, this simulates a situation where the attacker has enough time (dominance and control over the situation) to lay a charge and detonate it, which would destroy the gate.
    • There can be 1-5 flags on a gate, which determine how durable the gate is.

    • Blue (NATO) flags are owned by ISAF / Red flags are owned by Taliban / Civilians

    • Taliban/Civil will receive flags for completing tasks, ISAF will receive flags for supply convoys

      • Design:

        • To open the gate, it is necessary to replace all blue flags on the gate with red flags.

        • It is not enough to just take down the blue flags, the red ones must also be hung up in the holders (do not carry the removed flags anywhere, leave them next to the gate)

        • Once all the flags are red, anyone ALIVE can open the gate.

        • The gate must not be locked, e.g. with a chain

  • Destruction of Checkpoint - These 3 conditions must be met:

    • 100% elimination of the CP crew, no living infidel must remain inside!

    • At least one gate destroyed and open (including flags displayed)

    • By taking away the large NATO flag, hung in the middle of the Iron Gate CP
      (note: if the Taliban recaptures and occupies a CP, they are allowed to keep it occupied and ISAF must recapture the CP)


  • Prohibited:

    • climbing over and under walls and fences, even with the help of a ladder, car or other aid.

    • adjust fences, walls, towers, loopholes and other equipment during the game (does not apply to flags on the goal)

5.3 AMMUNITION FACTORY AND OIL WELL

Ammunition factory

  • Generates grenades, thermal imaging tapes, and reloadable ammunition at hourly intervals

  • How it works:

    • Approximately every hour, an SMS with the box number and lock code will arrive on your phone.

    • The contents of the box are game-related and can be kept and used.

    • You return the locks to the open boxes and close the box again.

  • Prohibited:

    • moving boxes, turning off the phone or manipulating it in any way

    • destruction or modification of walls, fences, geotextiles or creating loopholes

Oil wells

  • They generate oil barrels at irregular intervals, which can
    after collecting enough, to provide a game advantage to an individual or faction.

  • How it works:

    • A label with the production time is placed on the barrels

    • The barrel must not be moved (hidden, destroyed, etc.) before the time of production.

  • Prohibited:

    • moving or modifying wells, handling barrels earlier than the given time!

    • destruction or modification of walls, fences, geotextiles or creating loopholes

 

5.4 THERMAL VISION - "THERMAL VISION" TAPES IN THE GAME

" We understand that playing against thermal vision at night without thermal vision is almost impossible. We want to maintain the asymmetry of the conflict, but give the rebels the opportunity to change the course of night battles in their favor with their game, and therefore, as part of a return to the old days, we decided to go the route of limiting thermal vision. We want players with and without thermal vision to cooperate more and not have thermal vision on every rifle. We do not distinguish whether they are optics, spotters or attachments, nor how powerful they are. We believe that you will understand this step, it is a step towards a more interesting game for all parties"

How it works:

  • All thermal vision devices in the game must have a Thermal Vision Tape attached to the device since 2026 (since Dara Horizon I).

  • We consider the use of thermal imaging without tape to be a serious violation of the event rules (we will throw you out for it)

  • If a soldier does not remain lying in place for the specified time and has thermal imaging, this is perceived as a violation of the rules of the event
    (it's not a shame that a soldier's thermal imaging tape is taken away, on the contrary, we want you to play this for others and release the tape)

  • ISAF has 10 thermal imaging cameras available per platoon (approx. 20-25 people) at the start of the event. The platoon commander determines who will have a thermal imaging camera.

  • Taliban - can obtain ribbons during the game:

    • From a dead ISAF soldier

    • From the ammunition factory (occurs at random intervals and numbers)

    • For completing tasks from a Taliban commander

  • Civilian - can obtain thermal imaging tapes:

    • From the Taliban, in support of the villagers' insurgent orientation

    • From ISAF, in support of the western tilt of the village

    • For completing game milestones (or tasks)

5.3 AMMUNITION FACTORY AND OIL WELL

Ammunition factory

  • Generates grenades, thermal imaging tapes, and reloadable ammunition at hourly intervals

  • How it works:

    • Approximately every hour, an SMS with the box number and lock code will arrive on your phone.

    • The contents of the box are game-related and can be kept and used.

    • You return the locks to the open boxes and close the box again.

  • Prohibited:

    • moving boxes, turning off the phone or manipulating it in any way

    • destruction or modification of walls, fences, geotextiles or creating loopholes

Oil wells

  • They generate oil barrels at irregular intervals, which can
    after collecting enough, to provide a game advantage to an individual or faction.

  • How it works:

    • A label with the production time is placed on the barrels

    • The barrel must not be moved (hidden, destroyed, etc.) before the time of production.

  • Prohibited:

    • moving or modifying wells, handling barrels earlier than the given time!

    • destruction or modification of walls, fences, geotextiles or creating loopholes

 

ISAF flag
Tali flag
AFG flag

6. INSTITUTIONAL DISCIPLINE OF INDIVIDUAL PARTIES

ISAF:

  • Mandatory complete camouflage uniform = bottom + top

  • Mandatory helmet - from 2026 (Dara I.) mandatory element of equipment for ISAF

  • Solid-colored tactical accessories are allowed (e.g. green vest for MC clothing set)

  • Prohibition: solid-colored uniform elements, Palestine scarves, black equipment elements

  • Prohibition: dark camouflage patterns, such as night-camo / night Multicam, etc.

  • We recommend sand or light camouflage uniforms to increase the authenticity of the event

 

Civilians:

  • Mandatory civilian clothing of Eastern/Arabic style or other solid-colored clothing

  • Mandatory pakul / palestina / turban or other Afghan head covering

  • Prohibition: wearing a helmet, cap, beret, hat, camouflage uniforms (or parts of a uniform),
    camouflage patterns on anything, completely black clothing.

  • We recommend other authentic pieces of clothing (local blankets, pipes, beards, etc.)

Taliban:

  • Camouflage pants allowed (as authentic as possible, please)
    e.g. old eastern patterns), eastern/arabic style civilian clothing, KZS bedspreads

  • Mandatory pakul / scarf / palesitna / turbans of Eastern / Arabic style

  • Prohibition: wearing a helmet, cap, beret, hat and the top part of a camouflage uniform

  • We recommend other authentic pieces of clothing (local blankets, authentic equipment...)

7. OFFGAME / INGAME

NON-GAME - any game activity of the opposing or neutral game party is prohibited in such places. No observation, shooting, or restriction of movement within a 100 m radius of such a non-game base! Such bases are marked on the map!

GAMES - are marked on the map!

PARKING LOT - avoid any game activity around parked civilian vehicles. It is not permitted to park vehicles anywhere other than in the designated area.

OFF-ZONE - this is where registration and crew facilities are located. This is an area where shooting is not allowed and is marked on the map! Avoid any game interaction here.

8. HIT / INJURY / DEATH (refresh + medic)

The intervention is valid for all parts of the body , and also in the following cases:

  • A hit with a bounced ball is not valid.

  • A hit on a mounted weapon is not valid.

  • A hit to the helmet (the helmet covers it) is not valid .

  • Blue on blue / friendly fire is valid.

  • The weapon hit is valid, the weapon is inoperable for 30 minutes. The player is not injured.

 

Injury - a player is injured after a valid hit and remains lying/sitting/kneeling for 5 minutes. He is not marked with a reflective vest. During this time he may:

  • Communicate, cannot move without help, cannot shoot or stab with a knife, shock plays.

  • May be bandaged by a medic, see point "8.2 Medic" below

  • Hit by another hit (still counting the first 5 minutes, but he can no longer be bandaged and takes out his reflex light but remains lying down until the 5 minutes are up)

  • The injured person can only be moved if accompanied by 2 uninjured people supporting the injured person by the shoulders.

After 5 minutes without bandaging or dressing, death occurs from bleeding from the wound.

 

Death - as soon as the player is hit again after being injured, he dies and puts on a reflective vest / panel. During this time, he still counts the first 5 minutes during which he can be searched. Then he immediately leaves the battlefield, does not linger nearby.

8.1 REFRESH

ISAF: 210 minutes (3.5 hours) - can be shortened by game successes / extended by failures

Taliban: 120 minutes (2 hours) - can be shortened with game achievements

Cilistié: 240 minutes (4 hours) - can continue to play alive in the village, but may not influence the game    

 

8.2 MEDIC

Medic - Available only to ISAF soldiers . The Medic can bandage a wounded player (even a civilian or insurgent). There is 1 medic assigned for every 10-12 people (smaller squads have one, larger squads can have two medics).

A doctor is allowed to treat himself!

 

Bandaging must begin within the first 5 minutes after the injury , before the injured person bleeds out.
It is performed in 2 steps(roll the dice and then treat) :
- first, the player rolls a die that every medic carries, showing either "dead" or "live" - the medic then evaluates whether his injuries are compatible with life (simulating the element of chance). If "live" is rolled, the player returns to the game after being treated by the medic. If "dead" is rolled, the player's injuries are so serious that the medic cannot resolve them and the player is dead.

- if the die roll is "live", then a CAT/Bandage is applied to the wounded person, on the limb closest to the point of impact. A bandage/CAT may be used on the wounded person. After applying the CAT/Bandage, the player returns to the game.

 

A player may only be bandaged once by a medic , a player who has already been wounded cannot be bandaged a second time. If a 6 is rolled, the player is dead immediately after treatment. The bandage is canceled after visiting the home base FOB Blessing.

 

9. GAME VEHICLES

APPROVAL - The event organizer reserves the right to approve or reject vehicles based on the following criteria:
- Vehicle visual appearance (how the vehicle looks in relation to the game faction)
- Weight, dimensions, safety of the vehicle for its surroundings (uncovered windows, mirrors, lights, etc.)

- Teams with vehicles are required to register their vehicles before the event and wait for their approval in the event registration system

- All types of vehicles are registered (cars, armored personnel carriers, humvees, motorcycles, scooters, vans, quad bikes)

 

9.1 ATTACKING THE VEHICLE is only possible in these ways, and no other:
A) by hitting the windshield, driver's side or passenger window with a paintball.
B) by hitting Taginn - paladin type (powder/chalk) anywhere in the vehicle. The grenade must break, the bounce does not apply.
C) IED - by detonating an IED in front of the vehicle / near the vehicle. Max. distance 3m from the vehicle.
D) By shooting down the driver - e.g. in the case of quad bikes, motorbikes and scooters.

ISAF vehicle intervention:
A+B: the vehicle can withstand 1 hit without damage, the 2nd hit must stop (the crew is not injured, does not have to get out and the turret can continue to fire, only the vehicle is stationary), the 3rd hit destroys the vehicle, including everyone and everything inside.
C: The vehicle must stop immediately, the IED causes 2 hits immediately on the first launch (the crew is not injured, does not have to get out and the turret is allowed to continue firing, only the vehicle is stationary). Any further hit causes the destruction of the vehicle including everything and everyone inside. It does not matter how many IED charges detonated on the vehicle, whether one or six, it is always considered as 2 hits out of three.

D: Quads, scooters and motorbikes - driver hit by an airsoft bullet - the driver must stop and wait in place like any corpse.

Hit by any other vehicle (civilian or Taliban):
A+B: the vehicle can withstand 1 hit and must stop (the crew is not injured, they do not have to get out)
The 2nd hit destroys the vehicle, including everyone and everything inside.
C: The vehicle is immediately destroyed, including everything inside. The crew is dead, with no possibility of treatment.

D: Quads, scooters and motorbikes - driver hit by an airsoft bullet - the driver must stop and wait in place like any corpse.

 

Destroyed vehicle - immediately leaves the battlefield, has warning lights on and a reflective vest is hung on the driver's mirror. It gives priority to live vehicles and does not interfere.
Destruction of an ATV, motorbike, scooter - is done by wrapping the handlebars with white adhesive tape (same as a weapon) - the vehicle is destroyed for the duration of the refresh of its owner/owner/driver.
Responsibility for the vehicle - always lies with the driver (and it is assumed that the driver is also the owner of the vehicle), so he does not leave the vehicle and, if possible, always stays in the vehicle. He is responsible for the safety of the vehicle crew and other players around the vehicle.

9.2 VEHICLE REPAIR / REFRESH
Field Repair: Field repair of a vehicle takes 15 minutes and the vehicle must have the engine cover open. 2 uninjured players stand by the engine and simulate working on the engine (checking the operating fluids, cleaning the engine with a cloth, playing tic-tac-toe - or anything that requires 100% attention during the activity). If one of the players is injured or moves away and stops doing the activity, the repair must be started again and the 15 minutes count starts again.

Vehicle refresh: Only at home location (read: "where the driver sleeps"). Refresh is the same as driver/vehicle owner refresh.

9.3 THEFT / SEARCH OF THE VEHICLE
Game vehicle theft: it is possible to steal a vehicle (however, it is complicated):

  • if it is not destroyed and stands still with the engine turned off (there is therefore no risk of it starting and there is also no risk of injury when leaving)

  • You may only steal vehicles in a game - that is, only with its owner and the driver who will take the vehicle away

  • You cannot drive away in someone else's vehicle / drive someone else's game vehicle without its original driver!

Vehicle search: possible, only in the presence of the driver/owner of the vehicle, even if the driver is dead, he must always be there! (this is so that you don't take apart something that is only held on the car by force of will). Game items (weapons, ammo box, oil barrel and others) are large enough to be found in the vehicle.

9.4 VEHICLE POLICIES

  1. Behave safely and respectfully, do not climb on vehicles, lie under a vehicle, jump or get in the way of a moving vehicle, or otherwise manipulate (such as taking the handle) another vehicle during combat.

  2. Don't shoot when they're not shooting - so if the vehicle isn't shooting at me, I don't fire at the vehicle and I don't shoot first! If I want to attack a vehicle, I use the A/B/C methods mentioned above. If the vehicle is shooting at me or the enemy is taking cover behind the vehicle, then I can return fire.

  3. Max speed 40 km/h , but don't drive like an idiot, safety comes first!

  4. Don't shoot through the gaps in windows and doors - this is a scam that takes advantage of the fact that the bullets are just plastic.

  5. Blocking roads - e.g. by placing a fence across the road - is allowed, but if you don't clean up the mess and we'll do it for you players after the game, we'll ban it again! So don't be indifferent and clean it up!

 

10. ASYMMETRY OF THE GAME - STYLE OF THE GAME SIDES
Conditions (advantages and disadvantages) for ISAF:

  • Vehicles can withstand the first hit with PB ammunition or Taginne without damage, they must stop with the second. It symbolizes the armor of vehicles that Western troops have.

  • Helmets provide protection - even a hit with a bullet in the helmet doesn't count! The helmet's ballistic protection is functional!

  • ISAF medic - may bandage his own wounded person who received the first hit. However, he may bandage only once. The medic may heal himself!

  • Thermal imaging available - they have 10 thermal imaging devices per squad available from the start of the game! Each thermal imaging device in the game must have a band on it, which proves that the thermal imaging device is in the game! Using a thermal imaging device without a band will result in being kicked out of the game - we consider this a serious violation of the rules and cheating, see rule point 5.4.

  • ROE - If a villager or rebel is unarmed, they cannot be shot. Casualties to civilians are unacceptable and soldiers are punished in the game (e.g. they go to collect trash in the camp and take out the trash)

  • ROE - If a civilian/insurgent has a weapon carried on their back, not in their hand, they do not pose a direct threat to ISAF and must not be shot. It is the same offense as killing a civilian!

  • ROE - A soldier never shoots first , he may only return fire when it is directed at him or an allied unit.

  • ROE - Soldiers may not destroy a vehicle unless it is confirmed to contain Taliban with hostile intent, they may only stop and search it, but destroying a vehicle that does not have hostile intent is a serious offense against ROE.

  • Interpreters - a civilian or Taliban insurgent may or may not pretend not to understand the soldier, i.e. not knowing what the soldier wants from him, but the civilian/insurgent is not an idiot and understands gestures or threats of weapons. The interpreter (a soldier with a sign) understands 100% and both the civilian and the insurgent can communicate with him without a language barrier.

  • Full refresh time - it takes for new, trained reinforcements to arrive, refresh time is the highest in the game, it can be shortened by completing game tasks.

Conditions (advantages and disadvantages) for the Taliban:

  • IEDs - only the Taliban are allowed to plant roadside explosive devices and firebomb ISAF vehicles

  • Moral flexibility - Taliban are allowed to abuse transparent ROE rules against ISAF, we encourage it!

  • Civilian Disguises - The Taliban is allowed to disguise themselves as civilians and freely visit the game space.

  • Half refresh - Taliban only has a refresh of 2 hours.

  • Thermal imaging must be fought - Thermal imaging may only be used if they obtain a "THERMAL" tape, which they place on a given piece of thermal imaging. Obtaining such tapes is difficult, but not impossible. Using thermal imaging without a tape will result in being kicked out of the game - we consider this a serious violation of the rules and cheating, see rule point 5.4.

  • No drones - prohibition of the use of drones and other unmanned aerial vehicles, or camera traps.

Conditions (advantages and disadvantages) for Civilians:

  • Use of weapon - may only use a weapon if the civilian is trained by the Taliban

  • Refresh - Civilians have a specific refresh - if a civilian is dead, he puts on a vest and returns to his tent in the village. Right in the village of Darbat, he is allowed to participate in ordinary life, playing a harmless villager and may not provoke conflicts or arbitrarily interact with other factions (he does not have to be in a reflective vest). He may not leave the village until the refresh (4 hours) has expired.

  • Fear of life - every civilian must try to play the game for one life, without dying. The civilian is afraid of death!

  • No thermal imaging - prohibition of using thermal imaging in any form

  • No drones - ban on the use of drones and other unmanned aerial vehicles

  • IED - a civilian is only allowed to use an IED if trained by the Taliban

11. PENALTIES AND SANCTIONS FOR VIOLATION OF THE GAME RULES
The event is strongly based on following the rules. If a rule is wrong or you disagree with it, do it according to the rules anyway and complain after the event - we reflect the game knowledge and opinions of people. Do not look for loopholes and loopholes in the rules - the rules will never cover all game situations that may arise.

Marshall - these are players who are an extension of the organizer (they usually participate in the game as part of preparations or are faction commanders or confidants) and have very high authority in terms of compliance and enforcement of the rules. Marshall can also issue a "yellow card" depending on the offense he dealt with and always has the last word. ORG will not veto the decision of the Marshall, who was on site. The goal of Marshalls is primarily to guard their own faction and their own people, it is not to point out the mistakes of others and control the enemy.

Sanctions are awarded in a simple system:

Light violation of the rules - you behave like a human being and go to resolve it, politely and with an apology. For such a violation, you may or may not get a “yellow card” from Marshall. If you get a penalty, Marshall will take your ID card and report it to ORG via the WA group. For two yellow cards, you go home, your entire team / unit can go with you.
Serious violation of the rules - you make a fire in the forest, you break the rules that affect all of us, not just you - you get a "red card" for which you go home immediately and your entire team / unit with you.

 

Black-list - we perceive the behavior of individuals and teams, we record offenses and inappropriate behavior in the community or at other events. We make no secret of the fact that Dara Horizon is connected to the airsoft community. Players who cause problems at other events have their doors closed to us and are on the black list in the registration system. Only faction commanders and ORGs are allowed to view such a list. This is purely about preventing problematic players - we are not evil, we are just consistent and we do not overlook problems.

5-4 Termosky
81-REFRESH/MEDIK
9-VOZIDLA

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